![]() Two to four players all play fantastical chemists, jostling for space in a town that’s clearly big enough for neither you nor your egos. Quinns: So Alchemists is a box containing two games that you play at the same time, and together they want to kick your butt like a pair of tag team wrestlers. Paul: Quinns, I am so excited to write this review that I have got cracker crumbs all over my keyboard. Quinns: But worst of all, I forgot how funny Czech Games’ board games can be. Quinns: Also I misled an adventurer and sold them a flask of soup instead of a healing potion, then I published an academic theory that I knew was a lie. Quinns: I might have accidentally fed my student a pint of poison. Our world is one that still has room for forgiveness. Score and synopsis: ( Click here for an explanation of these review categories.Alchemists, Conflict-Free Games, Games for Two, Heavy Games If you are looking for a quick game for two players, give this one a try. It is a very good introduction to area control mechanics for newer gamers. Kahuna is a fun game for couples and families. ![]() Just be aware this tends to give experienced players an advantage over newcomers. It is one of those games that are easy to learn but hard to master. This game is also deeper than it first appears. There is little downtime and the game moves at a nice pace. But it moves quickly and is hard to overthink. The back and forth tug-o-war over control of some islands can make a tense game. Removing bridges from one island can a far-reaching impact and do a lot of damage. I really like the domino effect of taking bridges off an island. The box is also a nice size and is very portable. The cards are durable, the board and art looks good and the rules are easy to read and follow. You can enjoy this game with both gamers and non-gamers. Kahuna is a fast-playing area control game that is easy to teach and learn. After the third time through the cards the player with control of the most islands gains the difference between the number of islands they control and the number their opponent controls. This time the player that controls more islands scores 2 VPs. The second time through all the cards there is another interim scoring. The first time the draw pile and all three cards by the board are gone the player that controls more islands scores one VP. ![]() You still draw a card, but must abide by the five card limit. You may also choose to pass and not play any cards on your turn. If you have five cards in your hand you don’t draw. You can use the exact same card and remove any bridge connected to that island.Īt the end of your turn you draw one of the face up cards by the board or one card from the top of the draw pile. The two islands that bridge connects must be on the cards you play. If you play two cards at a time you may remove one of your opponent’s bridges from the board. This may cause them to lose control of other islands. When you first gain control of an island your opponent must remove all of their bridges to that island. You gain control of an island by having bridges on more than half of the dotted lines that extend from it. You may play one card and place a bridge on one of the dotted lines that originate from the island on the card you played. On your turn you may play as many cards as you like. You start with a hand of three cards and there are three cards face up next to the board. Each island is connected by a dotted line to at least one other island. The board for Kahuna has 12 islands on it. You play cards to place bridges (or remove your opponent’s) on islands to gain control of those islands and score VPs. Kahuna is an area control board game for two players.
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